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AI Insights · Timothy · January 2022

Top 5 Ultracasual Games in Italy Q4 2021: Performance Overview

Discover the performance of the top 5 ultracasual games in Italy during Q4 2021, featuring key metrics such as weekly downloads, revenue, and active users.

Top 5 Ultracasual Games in Italy Q4 2021: Performance Overview

In the fourth quarter of 2021, the ultracasual games market in Italy showed intriguing trends across various key metrics. According to Sensor Tower data, the top 5 games in this category displayed diverse performance patterns in terms of weekly downloads, revenue, and active users on a unified platform.

Magic Slime: Antistress & ASMR from Finger Art Games experienced fluctuations in weekly revenue, peaking at approximately $1.2K in late September and gradually decreasing to around $640 by the end of December. Weekly downloads varied significantly, starting at 36 in late September and stabilizing around 16 towards the end of the year. Active user numbers showed a slight decline from 2.4K in late September to about 1.9K by the end of December.

Slime it: Slime Game Simulator by Slime4Fun maintained a consistent weekly revenue, hovering around $400 to $500 throughout the quarter. Weekly downloads were minimal but saw a small increase to 14 by the last week of December. Active users showed a steady decline from 3.3K in late September to approximately 2.5K by the end of December.

Goo: Slime simulator, ASMR from Exomind LTD saw a gradual decrease in weekly revenue from $239 in late September to around $141 by the end of December. Weekly downloads were notably high at the start, with 3.3K in late September, dropping to almost zero for most of the quarter before a surge to 1.2K in the final week of December. Active users declined from 5.2K in late September to about 1.1K by the end of December.

Dot to Dot: Connect the Dots, published by Dot to Dot s.r.o., displayed an upward trend in weekly revenue, starting at $94 in late September and reaching approximately $124 by the end of December. Weekly downloads showed a significant increase, from 904 in late September to over 3.1K by the final week of December. Active users also saw a marked increase, from 2.4K to 5.2K over the same period.

Antistress - Relaxing games by Moreno Maio exhibited a strong performance in weekly downloads, starting at 4.2K in late September and peaking at 23.4K in mid-December before settling at around 12.9K by the end of the year. The game's weekly revenue saw a substantial increase from $71 in late September to $242 by the end of December. Active users remained high, starting at 77.6K and peaking at 149.2K in mid-November before ending the quarter at approximately 119.8K.

These insights from Sensor Tower reveal the dynamic performance of ultracasual games in Italy during Q4 2021. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022